How the hypemeter works

Every tracked game gets a hypemeter score from 0 to 100 -- our best guess, right now, at how anticipated it is. It's not a review score and it isn't trying to predict sales; it's a single number built from 10 signals we can actually measure, blended together with fixed weights.

The signals

Each signal is saturating: past its threshold, more of the same input keeps helping but with steadily diminishing returns, so one outlier number (a game with thousands of IGDB hypes, say) can't blow the scale out for every other game. A game with no data yet for an external source (no Wikipedia article, no known trailers, no YouTube key configured) simply contributes 0 for that row -- the row still shows, so the score never hides which signals it does and doesn't have.

The 10 signals are combined as a weighted average and scaled to 0-100: each signal's saturated value (0 to 1) times its weight, divided by the total of all the weights (20). You can see this same math broken down per-game on any game page, under "Why this score?".

Hype freezes at release

A game's hype score is a pre-release quantity. It stops moving the day a game releases or is marked cancelled: the score freezes at whatever it reached, we stop collecting the external signals above for that game, and the frozen number stands as a permanent record of how anticipated it was -- not a live figure that keeps decaying afterwards.

Why IGDB-led, for now

Right now the two IGDB-family signals together carry the most weight (6 of 20) simply because IGDB is the source with the most real volume behind it before Hype Climb has a meaningful readership -- our own update counts are still small for most games. Wikipedia pageviews and YouTube trailer views are our first step toward diversifying away from a single enthusiast-catalogue source: Wikipedia adds a mainstream-attention check, and YouTube adds a trailer-reception check -- though YouTube stays optional (it needs an API key we haven't wired up in every environment) so its absence never breaks the score. That's an honest imbalance, not a permanent design choice: as the site gains readers and generates activity here, and as we tune the new signals against real collected data, we expect to shift weight further away from IGDB. The weights above are tunable constants, not settled science.