Demand vs campaign

Demand is how much an audience is asking for a game — IGDB hypes, YouTube trailer views, Wikipedia traffic and edits. Campaign is how much a publisher is putting behind it — recent video cadence and showcase stage time. Both are read from part of the same hypemeter signals, not the hype score cut in two — several of its signals sit on neither axis. This page ranks phases whose demand stands above their campaign, by how far apart the two stand within this set.

By quadrant

Quiet campaigns

  1. 1
    The Elder Scrolls VI
    Demand 75 Campaign 1
  2. 2
    The Last Night
    Demand 33 Campaign 1
  3. 3
    Resident Evil 2
    Demand 37 Campaign 1
  4. 4
    Kingdom Hearts III
    Demand 34 Campaign 1
  5. 5
    Beyond Good & Evil 2
    Demand 31 Campaign 1
  6. 6
    Star Wars: Eclipse
    Demand 42 Campaign 2
  7. 7
    Oddity
    Demand 25 Campaign 2
  8. 8
    Kingdom Hearts Dream Drop Distance HD
    Demand 20 Campaign 1
  9. 9
    N1RV Ann-A: Cyberpunk Bartender Action
    Demand 19 Campaign 1
  10. 10
    Kingdom Hearts III: Re Mind
    Demand 20 Campaign 2
Ranks 11–25
  1. 11
    Deep Down
    Demand 17 Campaign 1
  2. 12
    Project Awakening
    Demand 22 Campaign 2
  3. 13
    Squadron 42
    Demand 53 Campaign 5
  4. 14
    DokeV
    Demand 22 Campaign 2
  5. 15
    Deadlock
    Demand 48 Campaign 5
  6. 16
    Kingdom Hearts Re:Chain of Memories
    Demand 16 Campaign 1
  7. 17
    Kingdom Hearts Final Mix
    Demand 16 Campaign 1
  8. 18
    Unrecord
    Demand 29 Campaign 3
  9. 19
    Light of Motiram
    Demand 47 Campaign 5
  10. 20
    Craftopia
    Demand 17 Campaign 2
  11. 21
    Little Devil Inside
    Demand 32 Campaign 4
  12. 22
    Ark II
    Demand 20 Campaign 2
  13. 23
    Abandoned
    Demand 18 Campaign 2
  14. 24
    Kingdom Come: Deliverance II
    Demand 45 Campaign 6
  15. 25
    Assassin's Creed: Codename Hexe
    Demand 20 Campaign 2

Compared across 1788 phases with both readings.