Demand vs campaign
Demand is how much an audience is asking for a game — IGDB hypes, YouTube trailer views, Wikipedia traffic and edits. Campaign is how much a publisher is putting behind it — recent video cadence and showcase stage time. Both are read from part of the same hypemeter signals, not the hype score cut in two — several of its signals sit on neither axis. This page ranks phases whose demand stands above their campaign, by how far apart the two stand within this set.
By quadrant
Broad 475 phases
Audience-led 419 phases
Publisher-led 419 phases
Low profile 475 phases
Quiet campaigns
-
1
Demand 75 Campaign 1
-
2
The Last Night TBADemand 33 Campaign 1
-
3
Demand 37 Campaign 1
-
4
Demand 35 Campaign 1
-
5
Demand 31 Campaign 1
-
6
Demand 42 Campaign 2
-
7
Oddity TBADemand 25 Campaign 2
-
8
Demand 20 Campaign 1
-
9
Demand 20 Campaign 2
-
10
Demand 19 Campaign 1
Ranks 11–25
-
11
Deep Down TBADemand 17 Campaign 1
-
12
Demand 17 Campaign 1
-
13
Demand 17 Campaign 1
-
14
Demand 22 Campaign 2
-
15
Squadron 42 Q2 2027Demand 53 Campaign 5
-
16
DokeV TBADemand 22 Campaign 2
-
17
Deadlock TBADemand 48 Campaign 5
-
18
Unrecord TBADemand 29 Campaign 3
-
19
Light of Motiram Q4 2027Demand 47 Campaign 5
-
20
Craftopia 2027Demand 17 Campaign 2
-
21
Demand 32 Campaign 4
-
22
Ark II TBADemand 20 Campaign 2
-
23
Demand 45 Campaign 6
-
24
Abandoned TBADemand 17 Campaign 2
-
25
Demand 20 Campaign 2
Compared across 1788 phases with both readings.