Changelog
What has changed on Hype Climb, newest first. Each entry is a version of the site that went live.
1.0.0
Hype Climb goes live
- Hype Climb is live: a public, read-only site that tracks upcoming games, their release dates, and the changes we spot in them.
- Every tracked game gets a hypemeter score built from ten signals we can actually measure, explained in full on the methodology page. It freezes the day the game releases, so it stands as a record of peak anticipation rather than a number that decays afterwards.
- Charts rank the most anticipated games, the fastest risers and the best reviewed, by platform and by period.
- Reception sets each game's peak hype against its critic score, so you can see which games exceeded the hype and which fell short.
- A calendar covers every dated game by month, quarter and year, and games with no date yet have a page of their own.
- Every update on a game's timeline is something we watched happen in the catalogue ourselves. Hype Climb does not republish other outlets' words.
- The interface is available in ten languages, and the one you are reading is in the address bar.
- There is nothing to sign up for and nothing to sign in to. The privacy page lists everything the site stores about a visit.