About Hype Climb

Hype Climb follows games before they come out. It keeps a catalogue of upcoming releases in sync, scores how anticipated each one is, ranks them, and records the changes it spots along the way -- a release date moving, a delay, a cancellation, a new trailer, a game finally shipping.

Hype and reception

Every game we track carries a hypemeter score, a 0 to 100 measure of how anticipated it is, built from signals we can measure. It freezes on release day and stays frozen, so it remains a record of peak anticipation. Hype vs reception sets that frozen score against the game's critic score and ranks what comes out.

The charts cover the rest: what is most anticipated right now, what is climbing fastest, and what reviewed best once it arrived.

Where the data comes from

The catalogue -- titles, dates, platforms, trailers, artwork -- comes from IGDB. Review scores come from Steam, GOG and IGDB, and every score names the source that produced it. Everything on a game's timeline is a change we watched happen in that catalogue or recorded here ourselves.

Free to use

Hype Climb is free and open to anyone. The site keeps a daily count of page visits that cannot be traced back to you, plus the language and theme you picked, and nothing else. The privacy page lists exactly what that covers.

Get in touch

Feedback, a correction, or a game we have missed: write to info@hypeclimb.net.